Dungeons and References Books

At their heart, the core rulebooks, supplements, and modules are reference guides to playing the game. They are laid out in an orderly fashion with the necessary rules explained in order for players, new and veteran, to understand the game and play in the way that it is designed to be played.



Core Rulebooks
In each edition there are three books that stand as the core books. They establish the basic rules for that edition of the game and allow for players to set up a game and play.

Dungeons and Dragons, 3.5 Edition
 * Dungeon Master's Guide
 * Player's Handbook
 * Monster Manual

Supplements to the Core Rulebooks
Supplements are rule books as well, but they are different from the core books. They expand on the rules in some way, large or small, often through first or third party publishers.

Dungeons and Dragons, 3.5 Edition
 * Dungeon Master's Guide II
 * Player's Handbook II
 * Monster Manual II

Stand Alone Modules
Modules are self contained adventures meant for a certain amount of players whose characters are within a specified range of levels.

Dungeons and Dragons, 3.5 Edition
 * Expedition to Castle Ravenloft
 * Expedition to the Ruins of Greyhawk