Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, From Chess to Role-Playing Games

While not specifically about Dungeons and Dragons, this title covers tabletop gaming as a historical concept from the advent of the earliest tabletop games, such as Chess, to the modern tabletop games. It speaks at great lengths about the history behind wargaming, the type of tabletop game that gave birth to Dungeons and Dragons, up to the pivotal moment of the genre, the creation of Dungeons and Dragons; a moment that Peterson called a "cultural innovation" due to the combination of literary concepts of character, the lure of fantasy adventure, and the principles of gaming into a single form.

Finding the Book in the Library
Subject Headings Physical Location Call Numbers
 * Fantasy games (History).
 * Computer games (History).
 * War games (History).
 * Games of strategy (Mathematics) -- History.
 * Role playing (History).
 * Dungeons and Dragons (Game) -- History.
 * Adult Nonfiction
 * 793.93

Bibliographic Information
Peterson, Jon. 2012. ''Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, From Chess to Role-Playing Games. ''San Diego, CA. Unreason Press.

ISBN: 9780615642048